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The Wandering Inn by Pirateaba

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The Wandering Inn

"No killing Goblins."

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So reads the sign outside of the Wandering Inn, a small building run by a young woman named Erin Solstice. She serves pasta with sausage, blue fruit juice, and dead acid flies on request. And she comes from another world. Ours.

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It’s a bad day when Erin finds herself transported to a fantastical world and nearly gets eaten by a dragon. She doesn’t belong in a place where monster attacks are a fact of life, and where humans are one species among many. But she must adapt to her new life. Or die.

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In a dangerous world where magic is real and people can level up and gain classes, Erin Solstice must battle somewhat evil goblins, deadly rock crabs, and hungry [necromancers]. She is no warrior, no mage. Erin Solstice runs an inn.

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She’s an [innkeeper].

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©2018 pirateaba (P)2019 Podium Publishing

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Winter Solstice

Pirateaba returns, bringing you the thrilling fourth instalment of chart-topping LitRPG series The Wandering Inn.

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It’s still winter, but everyone’s on the move. Rags the goblin is heading north, seeking allies against the Goblin Lord. 

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And Erin is going home...or trying to, at least. She’s determined to bring back cheer to The Wandering Inn - as well as Christmas! But the coldest time of the year leads to strange encounters with a number of people. 

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At the same time, Ryoka Griffin is far from what she would consider to be “home”. Deep in the north, in the city of Invrisil, she finds herself as the guest of Magnolia Reinhart. She must carefully negotiate the good graces of the Deadly Flower of the North. Like Erin, her success depends on friendships made by meetings of coincidence. 

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Includes the story of Wistram Days, when Ceria and Pisces first meet in the Academy of Mages, Wistram.

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©2021 pirateaba (P)2021 Podium Audio

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Rains of Liscor

Pirateaba returns once again, bringing you the thrilling seventh installment of chart-topping LitRPG series The Wandering Inn.

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It's raining in Liscor.

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The spring rains have come and Liscor's entire geography changes with the dawning of the new year. The Floodplains of Liscor live up to their name, and the only way anyone is going to travel is by boat.

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With the rains come more monsters, dungeon delving, more goblins...not to mention some unwanted attention for the Wandering Inn.

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Erin Solstice is going further abroad than she's ever dreamed: as far as the Walled City of Pallass, the City of Invention. With the magic door drawing the attention of world powers and the looming crisis of the Goblin Lord, Erin Solstice's inn is busier than ever.

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©2022 pirateaba (P)2022 Podium Audio

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The Wind Runner

The floodwaters have receded, and the war is over. A ruler has fallen. The Wind Runner lives, missing yet not forgotten.
 

The world is changing, growing larger. After the horrors of war and the loss of spring comes the renewal of summer, a chance for a new beginning.
 

Ryoka Griffin has reappeared in Izril's north. The Quarass is dead, yet the King of Destruction's war continues. In the jungles of Baleros, Geneva and her friends fall under the shadow of the Titan of Baleros. Amidst it all, Erin Solstice grieves for the dead and pulls her family close. Yet there is always a door leading her onwards to a magical future...
 

©2023 pirateaba (P)2023 Podium Audio

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Fae and Faire

Winter has come to the world, and still, Erin Solstice has no idea how she came to be an [Innkeeper].
 

Erin is running an inn outside the city of Liscor, but she’s no longer alone. Ryoka Griffin, the City Runner, has business in the south of Izril; she’s out on a dangerous delivery of her own. Yet while both young women have finally found their calling, more and more people are beginning to realize that these visitors from Earth don’t belong here.

Erin must find new guests and old for her inn while expanding her tentative business. Staying safe would also be nice. At the same time, some pesky creatures have arrived to herald winter, and they bring mischief and danger unlike anything she’s ever seen. But as more and more children of Earth begin appearing, the cold of winter is the least of Erin’s worries.
 

Download Fae and Fare and get a sneak preview of The Last Tide, a new comic book based on The Wandering Inn series. 
 

©2019 pirate aba (P)2020 Podium Audio

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The Last Light

Pirateaba returns once again, bringing you the thrilling fifth installment of chart-topping LitRPG series The Wandering Inn.

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Kings awake, and emperors build new lands. Change is coming to the world, from the King of Destruction moving to a certain doctor finding more friends from home.

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The Wandering Inn has a princess who solves problems rather than creates them, and her name is Lyonette. Yet what happens when the innkeeper returns to manage her inn? Lyonette must learn to be a good employee rather than manage everything herself, and sharing power is never easy...

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Nor is it ever simple in war, but that is where Geneva Scala remains. In bloodier and increasingly brutal battlefields, The Last Light of Baleros is now growing in fame, but there is no future there. She is desperate, working against hostile forces who see her intervention as dangerous, and still bears the wounds of her previous war to save lives. But she is no longer alone. 

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©2021 pirateaba (P)2021 Podium Audio

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Blood of Liscor

Something is buried underneath Liscor. And it's hungry.

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Of course, if there were only one thing under Liscor, there would be far less to fear. However, the dungeon continues to be a threat. At the same time, Goblins continue to roam northern Izril, but not all of them are as hostile to people as Tremborag or the Goblin Lord. Will the Unseen Emperor of Riverfarm make that distinction, however?

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A reckoning is coming as old faces and new reemerge. And all the while, The Wandering Inn is still serving food and respite and even plays to adventurers and Antinium alike. But something is coming from the dungeons. And it—they—are hungry.

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©2022 pirateaba (P)2022 Podium Audio

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The Titan of Baleros

Adventuring doesn't ever really end, does it?

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Classes evolve, roles shift, and in the city of Liscor, change is happening. The Horns of Hammerad are growing as adventurers, rising in the eyes of the city and the surrounding lands. They've survived, and they've leveled, but new levels also bring new problems. Izril is still facing turmoil as nobles fight and squabble while Liscor breathes again and heals, trying to find a new way forward.

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The best cure for dark days? Games! And none know it better than the oldest adventurers, who've lived through countless struggles. Niers Astoragon is the greatest [Strategist] of Baleros, a leader in one of the Four Great Companies, and his students vie for his approval. They'll compete to become the best new generation of talented leaders and commanders. Glory, mischief, and competition await!

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What they've forgotten is that there are never low stakes with Niers. Compete for fame, compete for fun, but remember, there's no such thing as a bloodless game when you play against the Titan of Baleros.

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©2023 pirateaba (P)2023 Podium Audio

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Flowers of Esthelm

The city of Celum is not much like Liscor at all. While Erin is surrounded by familiar, human faces, she’s far from home and without her inn.
 

At the same time, a certain ill-tempered Lyonette is squatting in Erin’s inn, and Goblins are on the move. The Goblin Lord’s threat reaches across the entire region, and the Redfang tribe has rallied against him with the Floodplains tribe, although their Chieftains do not agree on some crucial matters....
 

The continent of Izril is rife with change as a young man named Laken Godart finds himself lost like all the others. Being naturally blind does not increase his odds of survival, either, but with luck, he might survive the winter.
 

This winter, there is only snow, Goblins, magic, and iambic pentameter. 
 

©2021 pirateaba (P)2021 Podium Audio

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The General of Izril

Clowns, Goblins, and Erin Solstice. Not all in the same place, mind you.

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Erin Solstice trusts a lot of people—even some lost Redfangs survivors of Esthelm—but can she handle being friends with Goblins when every hand is turned against them and the tribes are on the rampage? 

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Liscor is in the path of Goblin Lord's inexorable march north, and the fates of Rags, Garen Redfang, and Tremborag's Goblin tribes are all tied to an impending war. Who will survive?

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Tom the [Clown] is facing Demons in Rhir while Zel Shivertail is facing Wall Lord Ilvriss and an uncertain future. Faced with the knowledge of the Necromancer's return, who can the two Drakes turn to?

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Contains bonus content, an exclusive account of the 2nd Antinium War by famed [Writer], Krsysl Wordsmith.

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©2022 pirateaba (P)2022 Podium Audio

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Blood of Liscor

The rains have halted, and all that’s left is mud.

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Mud...and the tracks of the Goblin Lord’s army. They have finally come to Liscor, pursued by Tyrion Veltras and his forces. In their path lies The Wandering Inn. Erin Solstice will have to find a way to survive the coming conflict, and save her friends. The question is: at what cost?

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©2023 pirateaba (P)2023 Podium Audio

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The Witch of Webs

Witches cometh.

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The Wind Runner is visiting Riverfarm, and Emperor Laken Godart couldn't be happier. Summer has arrived on Izril, and with it, trouble is brewing. The prosperity of the Unseen Empire has brought both enemies and unlikely allies to the north. A coven has descended upon Riverfarm, seeking a grand bargain with the [Emperor].

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However, all of Ryoka and Laken's mettle may soon be tested, for these are no ordinary [Witches]. Where there is weakness or desperation, opportunity arises. Beware the [Witches] because they belong to old ways and even older magic.

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Beware offending them because for [Witches]—everything is personal.

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©2024 pirateaba (P)2024 Podium Audio

© 2018 by Andrea Parsneau.

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